/////////////////////////////////////////////////////////////////////////////
/*/	
 *	Creator:		Michael Duff
 *	Title:			
 *	Last Edited:	06/17/2013
 *	Summary:		
/*/
/////////////////////////////////////////////////////////////////////////////
#ifndef CCREDITSMENUSTATE_H
#define CCREDITSMENUSTATE_H
#include "CGameState.h"

class CCreditsMenuState : public CGameState
{
public:
	static CCreditsMenuState* GetInstance( void );
	virtual void Enter( void )					final;
	virtual void Exit ( void )					final;
	virtual bool Input( void )					final;
	virtual void Update( float fElapsedTime )	final;
	virtual void Render( void )					final;
private:
	CCreditsMenuState(void);
	~CCreditsMenuState(void);
	CCreditsMenuState( const CCreditsMenuState& );
	CCreditsMenuState& operator= ( const CCreditsMenuState& );
	int m_nBackgroundImg;
	TCHAR Credit1[100], Credit2[100], Credit3[50], EscToMain[50];
	string TrueCredit2, TrueCredit3, TrueEscTMain;
};
#endif
